Death Knight Talent Changes - Finally getting there!
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Blood
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Frost
It's still a slight nerf, but the Expertise bonus is a nice addition and consolidates the Frost Tree as the tanking tree.
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Unholy
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Conclusion
It seems like they're finally getting there in terms of balancing the 3 trees. Frost is becoming more and more the proper tree for tanking, while still gaining more DPS. Blood's DPS is finally getting close to the one of Unholy.
I'll run some tests and post the results tomorrow, and we'll see how those changes really affected the talent trees. So stay tuned!
Blood
- Blade Barrier - Now activates when your 2 Blood runes are on cooldown (Old: All 6 runes needed to be on cooldown)
- Heart Strike - Damage increased!
- New: Rank 6 60% weapon damage +220.8, and an additional +110.4 per disease
- Old: Rank 6 50% weapon damage +184.0, and an additional +92.0 per disease
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Frost
- Frost Presence - Armor contribution from items increased to 60%. (Old 45%)
- Frost Strike - Now cannot be dodged, blocked, or parried.
- Black Ice - Damage bonus has been doubled but only affects frost damage now (used to be Frost AND Shadow damage).
- Now: Rank 5 = +30% Frost
- Old: Rank 5 = +15% Frost & +15% Shadow
- Tundra Stalker: Icy Touch Damage bonus lowered, but expertise bonus doubled.
- Old Rank 5: +100% Icy Touch Damage and +5 Expertise
- New: Rank 5: +25% Icy Touch Damage and +10 Expertise
It's still a slight nerf, but the Expertise bonus is a nice addition and consolidates the Frost Tree as the tanking tree.
- Rune Strike - now strikes the target for 200% weapon damage plus 20% of Attack Power. Only usable after an attack is dodged or parried and can't be dodged, blocked, or parried. (Old version was only 65% weapon damage).
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Unholy
- Blood-Caked Blade - Chance to proc doubled.
- New: Rank 3 = 30% chance to proc
- Old: Rank 3 = 15% chance to proc
- Scourge Strike - Damage lowered.
- New: Rank 4 = 60% of weapon damage as Shadow damage +190.5, and an additional +95.25 per disease
- Old: Rank 4 = 60% of weapon damage as Shadow damage +226.8, and an additional +113.4 per disease
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Conclusion
It seems like they're finally getting there in terms of balancing the 3 trees. Frost is becoming more and more the proper tree for tanking, while still gaining more DPS. Blood's DPS is finally getting close to the one of Unholy.
I'll run some tests and post the results tomorrow, and we'll see how those changes really affected the talent trees. So stay tuned!
GC mentioned that Black Ice is only Frost now, even if the tool tip says Frost and Shadow. I guess they couldn't buff Unholy, it's already too good ;)
http://forums.worldofwarcraft.com/thread.html?topicId=10535473208&pageNo=4&sid=2000#66
Yep, black ice only works for Frost now, it's a tooltip error. This means an additional nerf for unholy next to scourge strike. I guess with those changes blood might be better than unholy for levelling as they were pretty close last build. But lets see what the test results say.
Aww too bad, would have been awesome synergy with Unholy, but would have been too good I guess. I'll edit my post.