Dual Talent Specs - At last
In case you haven't heard, Blizzcon was last week and a lot of interesting announcements were made. Here's a short summary of what were the biggest announcements, in my opinion:
What does that mean? It means you'll be able to save 2 different Talent Specs for your characters, and that you'll be able to switch between the two as much as you want, any time you want, besides while in combat or in arenas.
This change made me smile, because it's something which should have been done years ago, and I actually had tried to push for this change back in 2005!
In 2005, before I even started to write guides, I was a warrior and I was the main tank for my guild, we were raiding The Molten Core and Onyxia. As the main tank, I was full protection specced, which meant that I was doing as much damage as an asthmatic clam. In short, outside of raids, I couldn't do anything with my warrior, I couldn't farm gold and I couldn't PvP well either. The only option was to respec during the week-end and then respec back to full prot for the next raid week.
100 Gold spent on respecs every week was really a pain in the butt. Not to mention, I was still unable to farm gold or to pvp during the week, as I could only afford one re-spec per week, and I'd do it on the week-end to get the most out of it.
I wasn't alone with this problem. All the healers in my guild were complaining about it too, they were having big issues with their repair costs and being unable to farm decently.
So I made a big post on the blizzard forums, suggesting that blizzard should allow everyone to have 2 talent specs they could switch to or to drop the respec costs to something reasonable such as 5 or 10 gold maximum. It was a very long post, well argumented and it clearly showed how unfair it was for Healer/Tanking classes at that time.
Sadly, the post got immediately jumped by a bunch of immature posters, their sole arguement being "LOL u can't hav everything u know... u can't be the super main tank 4 ur guild but also be the super pvp star..." or "It's called talent SPEC because u have to CHOOSE for ur character.... what's the point of choosing if u can re-choose as much as u want???"
Basically, the post got ugly and disappeared quickly despite my efforts to keep it bumped and to get support from other players. No Blizzard poster ever read it I bet. I was angry and swore to never post again on those damned Blizzard boards (I broke that promise not so long after, but anyway :P). I couldn't understand why people where so blind and couldn't see the glaring issue at hand with the talent specs.
This got even worse as time passed. When the Arena system was added to the game, people wanted to be able to do a couple of arena matches in the evening after the raid was over. My guild had a lot of problem with people showing up on raids with PvP specs, because they didn't want to respec everyday, and they didn't want to be gimped in arenas either.
Finally, 4 years later, they are going to add this feature. I'm not saying I'm some kind of super visionary here, because seriously, this was obviously needed from the start! I can't believe it took so long, and I'm glad it's finally there (almost!).
If we're lucky, this will be added in the first content patch after the release of WotLK. And that means December maybe, in the best case scenario! But knowing Blizzard, it's more likely to be somewhere in the middle of the first trimester of 2009.
In any case, this is a great change and I can't wait!
- Diablo III, the Wizard Class was revealed. Wizard Trailer | Gameplay Video
- Patch 3.1 will be the first content patch of the expansion and is already done. It will include Ulduar, a new raid instance (10 and 25 Man)
- Patch 3.2 will add another raid instance to the game. Still unknown.
- Patch 3.3 will introduce the Icecrown Citadel and should also resolve the storyline of Ashbringer.
- Blizzard's "secret project" is confirmed to be a new MMO with a brand new universe, but we won't hear anything about it before a while. My hunch on this is that this MMO will take place in a futuristic universe, involving space travel and conquest and all that stuff. World of Starcraft anyone? :p
- And my personal favorite: Dual Talent Specs. This new feature should be added to the game in one of the content patches following the release of Wotlk. Hopefully in Patch 3.1.
What does that mean? It means you'll be able to save 2 different Talent Specs for your characters, and that you'll be able to switch between the two as much as you want, any time you want, besides while in combat or in arenas.
This change made me smile, because it's something which should have been done years ago, and I actually had tried to push for this change back in 2005!
In 2005, before I even started to write guides, I was a warrior and I was the main tank for my guild, we were raiding The Molten Core and Onyxia. As the main tank, I was full protection specced, which meant that I was doing as much damage as an asthmatic clam. In short, outside of raids, I couldn't do anything with my warrior, I couldn't farm gold and I couldn't PvP well either. The only option was to respec during the week-end and then respec back to full prot for the next raid week.
100 Gold spent on respecs every week was really a pain in the butt. Not to mention, I was still unable to farm gold or to pvp during the week, as I could only afford one re-spec per week, and I'd do it on the week-end to get the most out of it.
I wasn't alone with this problem. All the healers in my guild were complaining about it too, they were having big issues with their repair costs and being unable to farm decently.
So I made a big post on the blizzard forums, suggesting that blizzard should allow everyone to have 2 talent specs they could switch to or to drop the respec costs to something reasonable such as 5 or 10 gold maximum. It was a very long post, well argumented and it clearly showed how unfair it was for Healer/Tanking classes at that time.
Sadly, the post got immediately jumped by a bunch of immature posters, their sole arguement being "LOL u can't hav everything u know... u can't be the super main tank 4 ur guild but also be the super pvp star..." or "It's called talent SPEC because u have to CHOOSE for ur character.... what's the point of choosing if u can re-choose as much as u want???"
Basically, the post got ugly and disappeared quickly despite my efforts to keep it bumped and to get support from other players. No Blizzard poster ever read it I bet. I was angry and swore to never post again on those damned Blizzard boards (I broke that promise not so long after, but anyway :P). I couldn't understand why people where so blind and couldn't see the glaring issue at hand with the talent specs.
This got even worse as time passed. When the Arena system was added to the game, people wanted to be able to do a couple of arena matches in the evening after the raid was over. My guild had a lot of problem with people showing up on raids with PvP specs, because they didn't want to respec everyday, and they didn't want to be gimped in arenas either.
Finally, 4 years later, they are going to add this feature. I'm not saying I'm some kind of super visionary here, because seriously, this was obviously needed from the start! I can't believe it took so long, and I'm glad it's finally there (almost!).
If we're lucky, this will be added in the first content patch after the release of WotLK. And that means December maybe, in the best case scenario! But knowing Blizzard, it's more likely to be somewhere in the middle of the first trimester of 2009.
In any case, this is a great change and I can't wait!

